- From $4 / win
- Avg. start 9 min
- Boosting in 13 games
- 24/7 support
Is ImmortalBoost Legit and Safe? The LegitBoosting Ratings for 2026
Where It Wins, Where It Slips
Upsides
- Two purchases, two on-time deliveries, and the wait for pickup averaged 35 minutes from checkout.
- Thirteen titles sit under one account, from Valorant and CS2 through to Deadlock and GTA 6, so a mixed climb does not mean three storefronts.
- Marvel Rivals and Wild Rift open at $13 a division, against $18 at the expensive end of the same catalogue.
- The domain has been live since June 2019, a seven-year track record that most of the shops we flag never reach.
- All four Trustpilot reviews in our pull call out communication during the order, and 87 percent of the 376 total sit at five stars.
Downsides
- One star holds 12 percent of those 376 entries and the middle is bare: two and three stars are both at zero, which is the profile of a shop that either nails an order or blows it.
- Two paid orders is a thin base against a catalogue of thirteen titles; we can confirm the pipeline runs, we cannot price how often it breaks.
- Everything is billed by the division, so a player who needs four wins ends up paying for a full jump.
The Basics on ImmortalBoost
| Reaching support | On-site chat during the order plus a ticket trail after it, which is the usual setup at this size; the four reviews we pulled all rate replies as quick. |
|---|---|
| Played on your login | Login-based boosting on both of our runs, with play-alongside options advertised on the larger titles. |
| Delivery window | Both runs wrapped when promised, and a booster grabbed each queue within 35 minutes of payment on average. |
| Payment methods | Card checkout, with wallet and crypto routes of the kind common across this category. |
| Entry pricing | Marvel Rivals and Wild Rift bill from $13 a division; Deadlock and GTA 6 top out at $18. |
| Games supported | 13 titles, including Valorant, CS2, Apex Legends and Dota 2. |
Measured: ImmortalBoost in Numbers
Safety and Legitimacy of ImmortalBoost
We look at the boring things first, because that is where a scam storefront leaks: how long the domain has been alive, whether public complaints are about money or about accounts, and how the shop answers people who are unhappy in the open. ImmortalBoost registered its domain in June 2019, which puts seven years of track record behind the checkout, and the one-star reviews we read are arguments about outcomes and refunds rather than reports of hijacked logins. On the external checks we can run before spending anything, nothing turned up sour.
None of that touches the part players actually worry about. Riot, Valve and the rest ban for boosting when they catch it, and no shop can make a boosted account look native to their detection. What a careful booster does is shave the odds down: no client hopping between regions inside an hour, no impossible win streak on a fresh account, no advertising inside game chat. We saw none of those flags on our two runs, though two accounts is a narrow window to judge a thirteen-title catalogue from.
Password hygiene stays on you either way. Change it the moment the order closes, and if the account carries a linked payment method, unlink it before you hand anything over. That advice is not specific to this shop, it is the cheapest insurance in the category.
What Is Guaranteed
Our file on ImmortalBoost holds no copy of written refund terms, and we do not credit a policy we have not read with our own eyes. What we can put in writing is what we bought: two orders paid for, two orders delivered when promised, 35 minutes of typical lag before a booster took them.
The guarantees you can actually enforce come from the payment rail more than from the marketing copy. Card money gives you a dispute window; crypto money gives you the shop's willingness to make things right and nothing else. That gap matters more at a storefront with a 12 percent one-star tail than at one with an even distribution.
Nothing here is insured against a ban either. If the account is worth more to you than the rank is, that is the trade you accept at any shop in this category, ImmortalBoost included.
Support and Response Times
All four Trustpilot entries in our pull praise communication, and they praise it the same way: replies arrived while the order was live rather than after a complaint went public. One reviewer opened by insisting his write-up was genuine, which tells you how much of this category reads like it was drafted in-house. Our own questions got answered inside the order chat both times, and nobody tried to move the conversation off-platform, which is the single move we flag most often when we read chargeback threads.
Pricing and Fees
Per-division pricing runs from $13 on Marvel Rivals and Wild Rift up to $18 on Deadlock and GTA 6, with most of the catalogue parked at $17: Valorant, CS2, Apex Legends, Overwatch and FACEIT all sit there. League of Legends and Dota 2 come in at $16, TFT and Fortnite at $14. That is mid-market for a storefront with seven years of domain history behind it. It is not bargain-bin pricing, and it is not the boutique end either.
Everything is sold by the division, so the number you see assumes a whole jump. If your real goal is four or five wins to bury a bad streak, division pricing overcharges the job, and a win-based shop fits it better.
| Game | Entry price |
|---|---|
| Valorant | $17 / division |
| Marvel Rivals | $13 / division |
| Apex Legends | $17 / division |
| Overwatch | $17 / division |
| Counter-Strike 2 | $17 / division |
| Teamfight Tactics | $14 / division |
| Fortnite | $14 / division |
| Dota 2 | $16 / division |
| Wild Rift | $13 / division |
| Deadlock | $18 / division |
| FACEIT | $17 / division |
| League of Legends | $16 / division |
| GTA 6 | $18 / division |
Per-game entry prices, last swept June 15, 2026.
Step by Step
- Pick the title and the climb you want on the game page; the calculator quotes the jump per division before you commit to anything.
- Add the extras you genuinely care about - agent or champion preferences, streaming of the games, a priority slot - and watch what each one adds to the line total.
- Pay at checkout and keep the receipt. A card payment leaves you a chargeback route with a deadline attached; a crypto transfer leaves you goodwill.
- Hand over the login once the booster is assigned. Across our two runs that assignment took 35 minutes on average, and the queue started shortly after.
- Follow the order chat until the target rank lands, then change the password yourself and read the match history before you close the ticket.
Customer Reviews
All four Trustpilot entries we pulled for this page sit at five stars, so read them as the good end of a split distribution.
I im going to try my best to make this not sound like a made up review! Or A.I or something like! But i was a little concerned at using a site through trust reasons, but honestly ive had 0 problems with them! They replied back to every question i asked and genuinely very helpful!
Understanding and communicative throughout the order, and they were extremely fast as well :)
they are so consistent. i buy from them every now and then when i need and they never dissappoint
booster was helpful and quick in finishing my order from Diamond 1 to gm1
Overall User Rating
ImmortalBoost: Common Questions
Is ImmortalBoost safe to use for a Valorant climb?
Our vetting turned up nothing that would stop us placing money there: the domain has been live since June 2019, both orders we bought closed on schedule, and the angry reviews argue about outcomes rather than about stolen accounts. What stays is the game's own detection. Boosting breaks the published rules of every title in this catalogue, so the exposure is small rather than absent, and a login used from another region is what usually draws the attention.
How long does a division actually take here?
Start time is the piece we measured: 35 minutes elapsed between paying and a booster taking the job, averaged over both of our runs. Finishing time is a different variable, driven by how far apart your current and target ranks are and how thin the queue is in your region. Since the shop bills per division, the honest way to plan is by jumps rather than by hours.
What is the better-rated alternative if I want more evidence behind the shop?
Eloboss, on the numbers. It scores 97 on our scale against 75 for ImmortalBoost, and it carries far more of the 224 paid orders we have run across the network, which is exactly what two orders here cannot give you. It also sells by the win from $4, so a short climb costs what a short climb should. Our Eloboss review shows the order logs behind that score. ImmortalBoost stays usable if the wider title list is what you came for.
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